Virtual Interactive Tablet to Support Vocational Training in Immersive Environment

Abstract : This paper presents a tool designed to assist a virtual reality learner in a vocational training context. The benefits of VR are spreading outside the video-games and research field, leading the vocational education institutions to consider using this technology for training purposes. By simulating emblematic professional situations, teachers can train students in good conditions regarding safety, logistics and financial resources. In the French vocational training system, VR is just at its beginnings and the lack of experiments with this training context highlighted the need for new tools allowing teachers to use VR with their students. The work presented in this paper is part of a global project aiming to create, design and assess new VR tools and methodologies for this specific context. In order to guide, inform and assist the user, we are presenting a generic tool that can ease VR sessions by proposing embedded tools within easy reach of the immersed user, such as a camera, an inventory, a printer or stock management. This tool is a virtual tablet that can be grabbed by the immersed user allowing her/him to interact efficiently with the virtual environment.
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Submitted on : Thursday, August 8, 2019 - 8:26:58 PM
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Pierre Gac, Paul Richard, Yann Papouin, Sébastien George, Emmanuelle Richard. Virtual Interactive Tablet to Support Vocational Training in Immersive Environment. 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) - International Conference on Human Computer Interaction Theory and Applications (HUCAPP), Feb 2019, Prague, Czech Republic. pp.145-152. ⟨hal-02265235⟩

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